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Command and conquer red alert 3
Command and conquer red alert 3













Personal Time: 14:33 (09:17 when I made it by rushing both Green and Purple, but it takes me more than 10 restarts.There are quite a few new units in this and a new story to each faction and as you can guess, it's under the assumption that the allies won, oh joy.Īnyway, there are 4 campaigns to choose, allies, soviets, empire and yuriko which is a personal story about the special unit the empire have, Yuriko Omega. This way you get rid of Green and Purple faster but also riskier because if you make just one careless move (like, losing one Future Tanks to Spectrum Towers or Javelin Soldiers), you'll need to restart all over again. Destroy 2 Spectrum Towers, ignore the other two and rush into their base and start cleaning off their units, then use Riot Beam to instantly melt their MCVs and whatever still stands. If you have good micro, you can send 2 Future Tanks against Green and the other 2 against Purple. Once your army of VX and Tengu is ready, wipe the floor with Blue. However, if they are left ignored for too long, they will build Proton Colliders and the fearsome Harbinger Gunships. Blue literally just spams nothing but Vindicators and a few Apollos. And while you are doing this, build normally and protect your Ore Refineries with 10+ Tengus so the Vindicators from Blue will never bother trying to harass your collector (they might go for your Future Tanks if they cannot hit your collectors so some Tengu escorts for your tanks is necessary). When one is down, send them to the other one and do the same thing. Use their Riot Beam to destroy all 4 Spectrum Towers simultaneously and then just ram into their base and use the Riot Beam again on their MCV. For players without good micro, send 4 Future Tanks to get rid of either Green or Purple. Strategy: By far the hardest challenge, requires good multi-tasking ability. Enemies to the north-west and south-east are protected by Spectrum Towers. Side notes: You start with 4 Future Tanks. You must take out the enemy to the south-east first because they will soon amass Harbinger Gunships and escort them with large amount of Apollos if left ignored.ĭojo Rush again works, but requires good micro. Once you finish the enemy to the south-east, just flood the next enemy with Tengu + VX spam, they might have additional ore refineries on water at this point. As for the enemy to the north, they might constantly harass you with Riptide ACVs and later those tanks and Athena Cannons, so blow up the bridge to prevent their fierce land units. Take out powerplants first and all their base defense will be offline, you can then finish the rest. Once it's down, you can sneak in and shred their base because they will not make any land units. Garrison your Tankbusters into those buildings so they can dispatch one Spectrum Tower unharmed. First make 2 Dojos to the enemy to the south-east, deploy them near the coast, then make around 15 Tankbusters and some Imperial Warriors. Side notes: Enemy to the south-east starts with some Spectrum Towers for defense.

command and conquer red alert 3 command and conquer red alert 3

Regardless of which tactic you use, always remember to put some towers to defend the slopes, because some enemies will flank you from behind. Scout units are faster and created in shorter time, you can focus only on one or two enemies early on so it requires less multi-tasking ability, and the last ones usually won't be that strong for the horde of bears/dogs to deal with. The stragegy is also the same - spawncamping and luring the Psychic Burst.

#Command and conquer red alert 3 full#

Because infantry is slower than most scout units, you will need some multi-tasking ability to rush all 3 enemies at once, or one or two might reach their full might and wreck you.įor the War Bear/ Attack Dog spam, the build order is same but you spam War Bears/Attack Dogs.

command and conquer red alert 3

Yuriko has the Psychic Burst so you need to take care when swarming her. The key is to shut down enemy Dojos with sufficient numbers of infantry so you can spawncamp them and therefore disable them for good. Strategy: Allied or Empires with infantry spam are okay, but I would suggest going with Soviet War Bear spam, or Allied Attack Dog spam.įor the infantry spam, deploy around 3-4 Boot Camps/Dojos pumping out Peacekeepers/Imperial Warriors and set the rally point to each enemy base and set up some base defenses at your base. All players can produce as many commandos as they want.













Command and conquer red alert 3